Helldivers 2

Summary

With ( currently ) two clear-cut factions traverse several planet at a time , Helldivers 2has plenty of enemies to fight , some of which require specialised strategy or weapon , and all of which can pose a mortal menace if taken too lightly . Among the plot ’s roster of enemy , however , a select few particularly support out for being difficult to deal with and , especially on high difficulties , requiring good police squad coordination and well - put - together loadouts .

While the first few trouble levels ofHelldivers 2won’t pose much of a challenge even to inexperient or solo histrion , any difficultness higher than Medium will start to introduce more powerful enemy , many of which are covered in armor that completely bend the rounds fire by most weapon system and have arduous - to - rack up weak points . Many of these enemies can cause major problems for the police squad if pull up stakes alive , and all but require specialized weaponry to take down in a timely manner - especially on the high level of difficulty , where even the most challenging enemy can become common spawns .

Helldivers 2 is just about the good - lawsuit scenario for a bouncy - service game , and its show - block gameplay delivers implausibly visceral moments .

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10Brood Commanders (Terminid)

Can Quickly Cause Bug Breaches

Brood Commanders might not seem very threatening on their own , especially since they ’re distinctly slower than other Terminids , but they come with tumid crowds of bugs , which can very apace end up snowballing into a full Bug Breach . Additionally , while Brood Commanders are reasonably ho-hum , they ’re also more heavy armored than any of the other common Terminid enemies , making them difficult to take down from the front , and they can easily get up to players engage with other opposition .

9Berserkers (Automaton)

Deal Heavy Damage At Close Range

Part of the coarse spawn for Automatons , Berserkers are more heavily armoured than the canonical Commissar opposition and can breed in great numbers - so , while they wo n’t be fool away like most other Automaton enemy , their durability and numbers can make them hard to make do with , specially for players using weapons with less damage or armour penetration . While berserk have well identifiable weak power point in their mind and subdivision , which can all be blow off , they can easily overwhelm squads lodge in by other enemy and deal great impairment once they ’re within melee range .

8Stalkers (Terminid)

Stealthy And Mobile

Although camouflage Stalkers are sluttish to recognize in isolation , they can very quickly become dangerous in compounding with other Terminidsand can easily get the drop on unsuspicious musician . stalker deal serious equipment casualty and are much more mobile than most other enemies , making them deadly if they can get in end , and they will continuously spawn to harass players until the specialized nest that they spawn from is destroy . Furthermore , in humiliated - profile experimental condition , Stalkers become incredibly deadly to isolated team members .

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7Scout Striders (Automaton)

Heavily Armored (From The Front)

hard armored from the front , Scout Striders are particularly hard for any single player to deal with on their own , an takings that can be exacerbate by the great numbers that they can spawn in on higher difficulty . Most of the time , beating Scout Striders inHelldivers 2will involve ordinate with squad mates , get one player draw their fire , and others circle around to shoot the vulnerable pilot of the Striders from the back or side . volatile weapon system , like grenade or launchers , will also do the trick but will cost more limited resource .

6Bile Spewers (Terminid)

Tanky And Deal Heavy Damage

Although Bile Spewers are slow and mostly unarmored , the acid that they spit can kill players within seconds , making them peculiarly deadly once they get within range of mountains . Moreover , although Bile Spewers have footling armor and can be hit with any arm , especially on their expose sides , they still have relatively high-pitched wellness , which gain them knockout to take down before they get within range of threaten the team . On higher trouble , Bile Spewers become a very common spawn , and grouping of them will often necessitate the use of Stratagems or grenades .

On higher difficulty , Bile Spewers have armour in the front .

5Devastators (Automaton)

Can One-Shot Characters From Range

The high tier of " introductory " Automaton whole , Devastators amount in three types - a base version that ’s relatively easy to deal with , one that expend a gun and holds a shield , and another that makes use of rocket pods on its shoulder . Of the three , skyrocket Devastators award a much more immediate threat , as their missile outpouring can be shot from a long range and can very chop-chop kill unsuspicious instrumentalist who do n’t have explosion resistance , making them a high - precedency target .

Shooting a Eruca sativa Devastator ’s shoulder - climb on roquette pods will explode the rocket salad inwardly , forestall it from shooting them and dealing some damage to the Devastator itself .

Shielded Devastators are less forthwith threatening but can spawn in enceinte grouping and are easily equal to of overwhelming players once they shut in on a team ’s position .

Bile Titan and Charger from Helldivers 2 with a solider running away.

Custom Image by Katarina Cimbaljevic

4Chargers (Terminid)

Heavily Armored And Fast

Heavily armoured and tight , Chargers are incredibly hard to take down for any thespian who miss the weaponry to bottom or put down armorand will relentlessly chase after down the police squad once aggroed . Chargers are arduous to outrun in a square origin but ca n’t deform well when charging and baiting them into walls or other obstacles will briefly daze them and allow players to get shots in at their more vulnerable keister . For rapidly killing Chargers , however , a more reliable strategy is to fluff the armor off of one branch using operose explosive and then concentre modest arms fire on the exposed leg .

Massive panoplied insects called Chargers are one of the hard creatures to beat up in Helldivers 2 unless you take advantage of a specific weakness .

3Hulks (Automaton)

Bring Heavy Weaponry

Hulks are among the heavy units that role player might encounterwhen fighting Automatons , and they present an extreme threat , being heavily armored , fast , and only vulnerable to normal weapon fire from the high temperature vent on the back . Some Hulk variants encountered on higher difficulty will also carry flamethrowers , making them capable of killing player within seconds of dumbfound in range , and one higher difficultness , it ’s not rare to have to deal with multiple Hulks at the same time . organise with teammates to bourgeon at their backs or using heavy explosives or armor - penetrating weapons is best .

hit at a Hulk ’s arms can destroy them , preventing it from using its weapon .

2Tank (Automaton)

Can Occupy Multiple Characters At Once

Like Hulks , Tanks are heavy units deploy by zombie that are passing well - armored and deadly , capable of shoot in multiple directions and effective at long range of a function than Hulks . Also like Hulks , tank have vulnerable passion ports behind their guns , but since the gun can turn independently of the main body of the Tank , it can be harder to place . A Tank in the contiguous neck of the woods of the squad think that players will have to find cover , and they all but require armor - penetrating artillery or ponderous explosives to deal with . On high difficulties , at least one Tank will ordinarily spawn in each Bot Drop .

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1Bile Titans (Terminid)

Helldivers 2’s Most Difficult Enemy

last , Bile Titans inHelldivers 2are by far the largest enemies in the game among either cabal , heavily armored and subject of both libertine drift and jolly long - range window pane spit . Though technically more vulnerable on their bottom , Bile Titans are incredibly hard to take down with common weapon and almost require either sustained flack from arm like theRecoilless Rifle or Spear or extremely damaging Stratagemsto take down . Especially on higher difficulties , where multiple Bile Titans can be encountered at once , they can be the most hard enemy inHelldivers 2to raft with .

Since Bile Titans are ordinarily easy to blemish from a space , the best way of cleanly dish out with them is often to get the drop on one before it notices squad .

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A squad of Helldivers fighting off Terminids from all sides.

Helldivers 2 Terminid Fight

Robots standing around a factory spewing smoke in Helldivers 2.

Stalker from Helldivers 2 in a field.

A Helldivers 2 character in front of scenes of action combat against alien forces.

Helldivers flamethrower against a Scout Strider.

Bile Spewers in Helldivers 2.

Soldier character with yellow skin near Terminid Charger enemy from Helldivers 2

A player running from a Hulk’s flamethrower in Helldivers 2.

An infantry soldier taking on a tank in Helldivers 2.

Helldivers 2, Palworld, Deep Rock Galactic, Baldur’s gate 3, Mario Party Superstars

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Helldivers II

PC Games