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Summary
The Legend of Zeldais a darling franchise with memorable characters , preferences , and stories that tug at heartstrings . However , these games are also filled with puzzles that can chair to endless defeat and apprehension that comes with specific incision . At least guide are available to help Link get through these obstacle and save Zelda and Hyrule .
The most late entry to this franchise , Tears of the Kingdom , certainly has a lot of puzzles given the vapourous number of shrines scattered throughout Hyrule , but only a handful of them are frustrating . Others join the list of difficult puzzles from past games that leave Link trap in a donjon or require the player to step off from the cabinet and deliver later . Here ’s a leaning ofZeldapuzzles that continue to leave Link stumped and frustrated .
The Legend of Zelda is a Nintendo enfranchisement that has become synonymous with producing dandy game but which Zelda titles are the best ?

10Built For Rails Shrine Puzzle
Tears Of The Kingdom
build for rail is the puzzle ofJiukoum Shrine , which is found in the Popla Foothills inTears of the Kingdom . Solving this puzzle requiresextensive use of goods and services of Ultrahandand a mass of Zonai devices . The destination is to travel across each set of rails using a vehicle constructed by Link until he reach the end and receives his grace . Naturally , each solidifying is more complicated than the previous one , make this puzzle increasingly frustrating .
9Temple Of The Ocean King Map Puzzle
Phantom Hourglass
Phantom Hourglasswas aZeldagame let go of for the Nintendo DS , and its Temple of the Ocean King is especially frustrating . Part of the reason is that Link has to keep returning to the temple and explore more of it , needing to enroll a minimum of five timesto complete it . Aside from the tediousness , its most hard teaser ask closing the DS to solve , imprint a mapping from the top CRT screen of the equipment onto its bottom CRT screen . It ’s the kind of out - of - the - loge solution that is genius in retrospect , but annoying for how unintuitive it is .
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8Forest Temple Green Poe Puzzle
Ocarina Of Time
Ocarina of Timehas several mystifier that are thwarting and unmanageable to remember the solutions to when stepping back into the game for a new playthrough . The Green Poe Puzzle is in the Forest Temple , and it ’s one of several slanted Poes that Link needs to defeat . However , summoning this one requires upper and precision . block fall from the ceiling and call for to bearranged to match a nearby painting . Also , one block is supererogatory , which can go to scourge time , sinceLink only has a single minute to set the block .
7Sacred Grove Guardian Statue Puzzle
Twilight Princess
In the Sacred Grove ofTwilight Princess , Link come across a puzzle that count like to a chessboard with two statue on it . Link require to take ascendancy of the statues and guide them to specific locations on the circuit card . However , thestatues have to be controlled at the same time , and they move in opposite directions from each other . That means that getting a statue stick on a chopine to move the other one becomes a important scheme that ’s expect to position them properly .
6Jabu Jabu’s Belly Water Level Puzzle
Oracle Of Ages
Not to be confused with the keep of the same name inOcarina of Time , the variation inOracle of Agesis much more difficult . Like the Water Temple inOoT , this dungeonrequires water manipulation to run out certain field and fill others . And that means it ’s easy to get confound about which sections need to be filled and when , chair to backtracking and frustration when the wrong areas are filled or drained .
5Under A Red Moon Shrine Puzzle
Breath Of The Wild
Located in Washa ’s Bluff inBreath of the Wild , Mijah Rokee Shrine is frustrative due to the method for opening it . Kass is in the orbit and sings a birdcall that has the instructions for how to enter the shrine , but essay to do so without speaking to him take a shit it almost impossible to figure out , since the pedagogy are so specific . liaison needs to stand on the base of the shrineduring a ancestry Moon without any armor or wearing apparel equippedin order to get in the shrine .
4Stone Temple Transformation Puzzles
Majora’s Mask
Stone Temple is inMajora ’s Mask ’s Ikana Canyon , and it ’s available after Link discover the " Elegy of Emptiness , " since the written matter give rise from the Song dynasty are required to figure out puzzles and spark switches to even strive the synagogue . Link needs to habituate each of the Hylian , Deku , Zora , and Goron forms in this temple to solve puzzles and vote down political boss . And then , for tot difficulty , there’sa department that requires turn the entirety of the tower upside down .
3Water Temple Water Level Puzzle
Ocarina of Time’sWater Templeis notoriously unmanageable for a few reasons . The donjon layout consists of multiple levels that are primarily reached by swimming , which means that different levels need to be activated with the switches at various fourth dimension , just like theOracle of Age’sversion of Jabu Jabu ’s Belly . Then , the synagogue involve afight against Dark Link , who has the same skill set as normal Link , making for a hard engagement . just reaching this mini - boss is a struggle , though , as navigate the Water Temple is one of the most difficult puzzler in the game .
2Dizzy Eyes Door Puzzles
Skyward Sword
Skyward Swordfeatures eyes that act as whorl for door , not allowing Link entree when they ’re looking at him . The difficult part here is thatSkyward Swordrelies on motion controls much more than mostZeldagames , and it made that part of getting past these whorl , but it does n’t give Link speck about what to do . The conclusion outcome is that Link require to use his sword to make the eyes giddy , allow him to get past them . However , the unique method used here for a solution can be a bit frustrating .
1Turtle Rock Non-Combat Puzzles
Link’s Awakening
Turtle Rock need a flock of struggle that recur old encounters , but also puzzle solution that are n’t unremarkably seen inZeldagames . Having to shoot statues is n’t too strange for a puzzle , consideringOcarina of Timedoes similar puzzles using painting , butLink ’s Awakeninghas foe that Link needs topass by without fighting multiple times because they can only be pour down by attacking them from above . Because of that , it ’s easy to lay waste to fourth dimension fighting them on the same level given how often he needs to go through that way .
Link ’s Awakening was the first handheld Zelda game , and its rum development circumstance provide some insight as to why it ’s such a unusual game .
As much fun asZeldagames can be , they often stop up being equally frustrating . When guide were only uncommitted through forcible copies buy in stores , it could take much longer to solve those puzzles , since walkthrough videos were less predominant . But now , those challenges are part of the fun , and consume easy admittance to guide makes take on these harder puzzles and region less intimidating inThe Legend of Zelda .










