Summary

As each bent is added to the trading card gameDisney Lorcana , the dynamic for competitive sport and what card are most desirable to create the strong meta decks get switched up , andInto The Inklandsis doing it again in a big way of life . The introduction of location cards adds a whole new game shop mechanic for players to learn , and present magnanimous changes to strategies . Of of course , when building any deck , players should think about the strategy they want to practice , as plainly receive a keen card will have in mind very trivial if it does n’t jibe the flair of caper contain .

Disney Lorcana : Into The Inklandsis the third set released for the game , andis available for sale at many local secret plan stores and hobby shops on February 23 , 2024 , with a with child retail launch on March 8 . As per usual , the cards will be able-bodied to be mixed with others fromThe First ChapterandRise of the Floodborn , as long as no more than two inks are represented per deck . This means that players will have a large pool of cards to sift through when building custom deck , and many new strategies can be considered . The following cards are some of the most likely to shift theDisney Lorcanameta for militant turn .

Disney Lorcana : Into the Inklands is add a fresh new batch of Enchanted cards to the game , which are as memorable and gorgeous as ever .

Disney Lorcana Into The Inklands' Enchanted Cards showing off Robin Hood, Peter Pan, and Mickey Mouse.

12Ursula: Deceiver Of All

Card Number 91/204, Emerald Ink

Ursula : cheat of All is going to be a difficult plug-in to find , as it is list at the Legendary rarity , yet for those lucky enough to get her , she can be a vicious bill in a song - big deck of cards . Only cost three ink to play , every time this Ursula sing a song , she can essentially sing it twiceand then be placed back in the deck rather than chuck out . unluckily , as her price is only three , it limits which songs she can do this with , but this could still be a very sinewy bill of fare when used well .

11Pride Lands (Location)

Card Number 33/204, Amber Ink

BeforeInto The Inklandscards have even strike the board , originative players have already come up with ways to shape the system using the Pride Lands fix card inLorcana . Any grapheme at this positioning has an excess plus - two defending team , and the location offer one lore . An especially dangerous combo for opponent comes when a player aggregate Pride Lands , Simba : Protective Cub , Madam Mim : Snake , and Merlin : Shapeshifter to receive most infinite traditional knowledge .

10Kida: Protector Of Atlantis

Card Number 7/204, Amber Ink

A good all - around posting , Kida : Protector of Atlantis can bespeak for two and has decorous challenging great power ( attack ) and willpower ( defense ) . The really telling part of this card come when she is first trifle , asplaying her will make all characters attack for three less until the next time this player has a turn . That does apply to the Kida ’s owner ’s cards as well , though , so it must be used strategically if any onrush are going to be made .

9And Then Along Came Zeus (Song)

Card Number 195/204, Steel Ink

Although the Song carte du jour And Then Along Came Zeus can not be used as ink , there are very few times when a player would not desire to use it in sport anyway . For only four ink , itcan be talk by a quality to deal five damage to either a location or character . This mean that this vocal could effectively take out some location cards in one scene , such as Maui ’s Place Of Exile .

Disney Lorcana : Into The Inklands feature two novel , quick - to - toy Starter Decks of Ruby / Sapphire and Amber / Emerald card perfect for jumping flop in .

8Jim Hawkins: Space Traveler

Card Number 109/204, Ruby Ink

With the focus ofDisney Lorcana : Into The Inklandsbeing on the new plot mechanics of location card game , having this Jim Hawkins card in a deck will avail assure that the locations can be used as much as potential . When the board is first played , any location with a price of four or less can also be played for free . to boot , Jim Hawkins can move to a new location for free whenever one is played . If locations are prevail thin , it is still a good card , being able to quest for two lore and have both attack and defense of four .

7Robin Hood: Champion Of Sherwood

Card Number 190/204, Steel Ink

Robin Hood : Champion of Sherwood has the Shift automobile mechanic , which means he can be played on top of another Robin Hood or Morph poster for only three ink , although even at five ink , this menu is a steal . Not only does this Robin Hood pursuance for two lore , and offer a wonderful six in defense , butwhen he banish another character he gets another two traditional knowledge . Even when this plug-in is defeated in a challenge , the player may draw a card when Robin Hood is ban .

6Morph: Space Goo

Card Number 81/204, Emerald Ink

One common ailment inDisney Lorcanais that instrumentalist do n’t always want to employ the shifting mechanic because of sacrificing the lesser card for it . This is what the new Morph : Space GooInto the Inklandscardaddresses absolutely . Morph isonly a cost of two ink , and then he can be used for any fictitious character with chemise to be play on top ofas if he was the needed card . make it even well , Morph is only relegate as a Rare posting , so players will have a better chance of take in multiples in their pack of cards .

5The Queen’s Castle (Location)

Card Number 67/204, Amethyst Ink

A vulgar job that player can lead into while playingDisney Lorcanais running out of cards in their hand . This location , The Queen ’s Castle , will help insure that does not hap , asplayers can pull in calling card for each character they have there , every act . Additionally , while The Queen ’s Castleonly costs four ink to playact , it will give two lore and has a justificatory self-possession of seven .

4The Bare Necessities (Song)

Card Number 28/204, Amber Ink

A consummate call to be used against decks using a lot of actions or items , The Bare Necessitiesallows the histrion to see the opponent ’s hired man and discard one batting order from it that is not a grapheme . Used at the good fourth dimension , this can be a immense blow against an opponent who is strategically save an action at law for maximum effect . If the player is facing off against someone who does n’t use many items or action , this card can also simply be inked so that others may be used or else , and therefore , is a good defensive visiting card to have in the pack of cards .

3Gramma Tala: Spirit Of The Ocean

Card Number 143/204, Sapphire Ink

Gramma Tala : Spirit of the Ocean will absolutely be a extremely in demand and useful bill of fare for Sapphire ink decks . She can quest for two and has a defense of eight , but more importantly , she has an ability where , as long as she is in child’s play , whenever a carte du jour is added to the player ’s inkwell , they gain one traditional knowledge . Used with some inkstand - bestow Sapphire cards , such as Heart of Te Fiti , this can quickly append up to a portion of traditional knowledge advance on every play .

Disney Lorcana Into The Inklands Starter Decks Review showing off Peter Pan artwork.

Disney Lorcana Illumineers' Quest Palace Heist

Disney Lorcana Into The Inklands Robin Hood Morph and Jafar cards

Disney Lorcana Into The Inklands Pride Lands location card

Disney Lorcana Into The Inklands Kida Protector of Atlantis

Jim Hawkins Space Traveler Into The Inklands Disney Lorcana

Disney Lorcana Into The Inklands Robin Hood Champion of Sherwood

Disney Lorcana Into The Inklands The Queen Castle Location

Disney Lorcana Into The Inklands The Bare Necessities song

Disney Lorcana Into The Inklands Gramma Tala Spirit of the Ocean

Disney Lorcana