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Summary
As each bent is added to the trading card gameDisney Lorcana , the dynamic for competitive sport and what card are most desirable to create the strong meta decks get switched up , andInto The Inklandsis doing it again in a big way of life . The introduction of location cards adds a whole new game shop mechanic for players to learn , and present magnanimous changes to strategies . Of of course , when building any deck , players should think about the strategy they want to practice , as plainly receive a keen card will have in mind very trivial if it does n’t jibe the flair of caper contain .
Disney Lorcana : Into The Inklandsis the third set released for the game , andis available for sale at many local secret plan stores and hobby shops on February 23 , 2024 , with a with child retail launch on March 8 . As per usual , the cards will be able-bodied to be mixed with others fromThe First ChapterandRise of the Floodborn , as long as no more than two inks are represented per deck . This means that players will have a large pool of cards to sift through when building custom deck , and many new strategies can be considered . The following cards are some of the most likely to shift theDisney Lorcanameta for militant turn .
Disney Lorcana : Into the Inklands is add a fresh new batch of Enchanted cards to the game , which are as memorable and gorgeous as ever .

12Ursula: Deceiver Of All
Card Number 91/204, Emerald Ink
Ursula : cheat of All is going to be a difficult plug-in to find , as it is list at the Legendary rarity , yet for those lucky enough to get her , she can be a vicious bill in a song - big deck of cards . Only cost three ink to play , every time this Ursula sing a song , she can essentially sing it twiceand then be placed back in the deck rather than chuck out . unluckily , as her price is only three , it limits which songs she can do this with , but this could still be a very sinewy bill of fare when used well .
11Pride Lands (Location)
Card Number 33/204, Amber Ink
BeforeInto The Inklandscards have even strike the board , originative players have already come up with ways to shape the system using the Pride Lands fix card inLorcana . Any grapheme at this positioning has an excess plus - two defending team , and the location offer one lore . An especially dangerous combo for opponent comes when a player aggregate Pride Lands , Simba : Protective Cub , Madam Mim : Snake , and Merlin : Shapeshifter to receive most infinite traditional knowledge .
10Kida: Protector Of Atlantis
Card Number 7/204, Amber Ink
A good all - around posting , Kida : Protector of Atlantis can bespeak for two and has decorous challenging great power ( attack ) and willpower ( defense ) . The really telling part of this card come when she is first trifle , asplaying her will make all characters attack for three less until the next time this player has a turn . That does apply to the Kida ’s owner ’s cards as well , though , so it must be used strategically if any onrush are going to be made .
9And Then Along Came Zeus (Song)
Card Number 195/204, Steel Ink
Although the Song carte du jour And Then Along Came Zeus can not be used as ink , there are very few times when a player would not desire to use it in sport anyway . For only four ink , itcan be talk by a quality to deal five damage to either a location or character . This mean that this vocal could effectively take out some location cards in one scene , such as Maui ’s Place Of Exile .
Disney Lorcana : Into The Inklands feature two novel , quick - to - toy Starter Decks of Ruby / Sapphire and Amber / Emerald card perfect for jumping flop in .
8Jim Hawkins: Space Traveler
Card Number 109/204, Ruby Ink
With the focus ofDisney Lorcana : Into The Inklandsbeing on the new plot mechanics of location card game , having this Jim Hawkins card in a deck will avail assure that the locations can be used as much as potential . When the board is first played , any location with a price of four or less can also be played for free . to boot , Jim Hawkins can move to a new location for free whenever one is played . If locations are prevail thin , it is still a good card , being able to quest for two lore and have both attack and defense of four .
7Robin Hood: Champion Of Sherwood
Card Number 190/204, Steel Ink
Robin Hood : Champion of Sherwood has the Shift automobile mechanic , which means he can be played on top of another Robin Hood or Morph poster for only three ink , although even at five ink , this menu is a steal . Not only does this Robin Hood pursuance for two lore , and offer a wonderful six in defense , butwhen he banish another character he gets another two traditional knowledge . Even when this plug-in is defeated in a challenge , the player may draw a card when Robin Hood is ban .
6Morph: Space Goo
Card Number 81/204, Emerald Ink
One common ailment inDisney Lorcanais that instrumentalist do n’t always want to employ the shifting mechanic because of sacrificing the lesser card for it . This is what the new Morph : Space GooInto the Inklandscardaddresses absolutely . Morph isonly a cost of two ink , and then he can be used for any fictitious character with chemise to be play on top ofas if he was the needed card . make it even well , Morph is only relegate as a Rare posting , so players will have a better chance of take in multiples in their pack of cards .
5The Queen’s Castle (Location)
Card Number 67/204, Amethyst Ink
A vulgar job that player can lead into while playingDisney Lorcanais running out of cards in their hand . This location , The Queen ’s Castle , will help insure that does not hap , asplayers can pull in calling card for each character they have there , every act . Additionally , while The Queen ’s Castleonly costs four ink to playact , it will give two lore and has a justificatory self-possession of seven .
4The Bare Necessities (Song)
Card Number 28/204, Amber Ink
A consummate call to be used against decks using a lot of actions or items , The Bare Necessitiesallows the histrion to see the opponent ’s hired man and discard one batting order from it that is not a grapheme . Used at the good fourth dimension , this can be a immense blow against an opponent who is strategically save an action at law for maximum effect . If the player is facing off against someone who does n’t use many items or action , this card can also simply be inked so that others may be used or else , and therefore , is a good defensive visiting card to have in the pack of cards .
3Gramma Tala: Spirit Of The Ocean
Card Number 143/204, Sapphire Ink
Gramma Tala : Spirit of the Ocean will absolutely be a extremely in demand and useful bill of fare for Sapphire ink decks . She can quest for two and has a defense of eight , but more importantly , she has an ability where , as long as she is in child’s play , whenever a carte du jour is added to the player ’s inkwell , they gain one traditional knowledge . Used with some inkstand - bestow Sapphire cards , such as Heart of Te Fiti , this can quickly append up to a portion of traditional knowledge advance on every play .










