Silent Hill
Summary
unreal intelligence can seem like an interesting peter for upscaling classic games , but if there ’s anything that some samples with the originalSilent Hillprove , it ’s that the technology still has some serious limitations . AI has recently been a hot - button issue , with a lot of logical concerns about corporations supercede the artistic efforts and livelihoods of real people with relatively soulless and low - quality AI content . There are some areas where AI can provide utile Robert William Service outdoors of original creative piece of work , but even when attempt maybe valid endeavors , the remainder upshot might not always be ideal .
AI upscaling is a concept that ’s been around for a bit longer than the new moving ridge of AI - return images and television , arrive as a natural wing of upscaling software and processes that were already pendant on software . In theory , AI can be used to extrapolate crushed - solution detail for a high - definition result , which can be useful when the source stuff is lack . In the case of games , the obvious practical app lies in the limited textural detail of older standard - definition game , which look fuzzy or pixelated on mod exhibit .
Long - awaited Silent Hill project have seemingly only exasperate the fanbase ’s frustration . While more biz are coming , many fear the worst .

An AI Upscale Of Silent Hill Doesn’t Quite Work
Beyond Pixels
An example of what an AI - upscaledSilent Hillmight look like was provide by Reddit userAndrePeniche , who post a series of screenshots from the game that they run through an upscaler called Krea . The AI handle some of the simpler challenges in the images fairly well , like clarifying detail in dirty , weather wall . When it come to tasks that require a more nuanced touch , however , things can apace devolve apart . The best illustration of this is the singleSilent Hill 4screenshot give in , where the Twin Victims — already thoroughly detailed in the original screenshot — become an preternatural mess .
Characters are the big problem in the upscaled images in general , gaining eldritch and inaccurate appearances .
The easiest argument to make in favor of the looking at is thatSilent Hillis supposed to be weird and unsettling , and the unconvincing quality of AI upscaling could help kick in to that atmosphere . At the end of the twenty-four hour period , though , it does n’t compare to the handcrafted discomfort of the original game . Mishandling of item can become distracting in a manner that ’s ultimately damaging to immersion , especially when look at basic errors like faulty text , and the sense that everything was plan with a specific optic purpose quickly becomes lose .

Custom Image by Katarina Cimbaljevic
The Place Of Upscaling In Remastering Games
Nostalgia Goggles
Perhaps the most well - received example of AI upscaling in a biz is the residential area - made Moguri Mod forFinal Fantasy 9 , which use the proficiency on the blue - resolution pre - return background . The general favourableness around the labor comes from comparing it to the biz ’s official remaster , which also upscales backgrounds but with a more introductory , smudgy approach . There ’s an argument to be made that Moguri Mod and similar task can be reasonable solutions for take on certain secret plan that do n’t have good remasters or remaking on modern display , in part because a lot of manual work go into better the upscaling results .
basically any honest-to-goodness game with low - firmness resources is but locomote to look its best on original computer hardware and a CRT showing .
Even then , basically any sr. plot with low - resolution resources is simply lead to look its upright on original ironware and a CRT display , avoiding the weird artifacts that look in something like Moguri Mod . Fond retentiveness of dated biz being visually telling are n’t just nostalgia goggles , as theunique qualities of a CRT screenhelp make low-spirited - resolution art look sharp and elaborate while merge pixelated colors and edges swimmingly . Since these games were design for the applied science of the time , the result image is significantly more cohesive than the inferred detail of AI upscaling can manage .

What The AI Silent Hill Upscale Says About Remasters
“Not Replacing People Nearly as Well as People Think.”
The other obvious result to the want of particular in erstwhile games is the one that can often be a pipe dream — find an prescribed remaster or remake that puts work into by rights translating the art style to innovative graphic . These can have problems of their own , like the aforementionedFinal Fantasy 9remaster or the peculiarly apt exercise of theconcerns fence in theSilent Hill 2remake . When done right , however , an prescribed remaster or remaking has the imagination to better or replace assets by hand , making for much more convincing results .
The current limitation of AI upscaling games might comfortably be summed up in a comment from Reddit drug user Lyonface , who found theSilent Hillimages reassuring because they ’re " not replacing people nearly as well as the great unwashed intend . " The art behind cracking games has always been obvious , and translate them to modern hardware requires the same level of considerateness and care . AI upscaling picture of a game likeSilent Hillcan make for an interesting experiment , but the results finally come out in favor of the way that company have been doing things all along .
reference : AndrePeniche / Reddit


