Final Fantasy 7 Rebirth
Summary
Chadley ’s Combat Simulator feature some of the most knock-down hirer inFinal Fantasy 7 Rebirth , but some of them are much more sport to push than others . unlock in Chapter Two , the Combat Simulator feature an ever - expanding menu of optional battle . Its centerpieces , though , are its summon boss fight . Each one is concentrate on on one ofFF7 Rebirth ’s map regions , with an entity described as that neighborhood ’s defender , and often visually or mechanically resembling it . After beat each regional gaffer , Chadley will honour the party with the relevant Materia , allowing them to call the boss into conflict as a summon .
Summons are the most powerful allies in theFinal Fantasycanon . Afterunlocking a summon inFF7 Rebirth , they may join the party for a limited amount of clip , attack , defending , and accept commands . When their time is up , they fork over a devastating final blow before unthaw into the ethyl ether again . Players can simplify their summon fights and mightiness up their summon Materia by completingDivine Intel quests inFF7 Rebirth . Since most summons are pushovers at minimal power , this list only considers them at their hard . Here ’s how every summon honcho scrap inFF7 Rebirthcompares .
There are more ways to pull off FF7 Rebirth ’s armed combat experience than just changing the trouble , and some might even make it more merriment to work .

7FF7 Rebirth’s Phoenix Is A Little Boring
Chapter Four, Junon Region
The second Combat Simulator boss players will encounter , Phoenix , is bring in as the guardian spirit of Junon . It can be fought beginning in Chapter Four , set about as shortly as the party make it in the Junon Region . As a summon , Phoenix is in reality unbelievably useful : Phoenix has the most powerful healing ability of any summon . At full power ( in gist , with all Sanctuaries completed ) , Phoenix learns Reraise , which grants a party fellow member a particular position effect that automatically vivify them if they ’re knock out . Other than that , Phoenix specializes in fire damage with magic flak .
But before the party summons Phoenix , they ’ll have to unlock it - and the unlocking is n’t so pleasant . As a genus Bos , Phoenix only has one mechanic to appear out for : it can well be pressured by share enough price while Empowering Flame is alive . It ’s not terribly exciting , and for sure not unique . sum that to Phoenix ’s leaning for flight of stairs and the oecumenical finickiness of aerial combat control , andFF7 Rebirth ’s Phoenix boss fightbecomes a bother . Still , it ’s deserving beating this one , even on the low level , just to take that Materia .
6FF7 Rebirth’s Odin Is Unfair & Frustrating
Chapter 11, Nibel Region
In theFinal Fantasyseries , Odin is portray as a formidable warrior atop a compact steed . His key signature move , the devastating cleave Zantetsuken , is likely the most sinewy move theFF7 Rebirthparty will find themselves on the receiving close of . That ’s the problem with Odin ’s political boss fight : at max power , Zantetsuken is fundamentally a guaranteed insta - kill for the entire company , dealing an exigent 9,999 wrong to everyone . Displeasing Odin will induce him to cast Gjallarhorn ’s word of advice , which means Zantetsuken is come next .
This is just one boss combat in which Phoenix can be useful - casting Reraise assure a party member will be up and ready after settle to Zantetsuken .
This is the only alone mechanic in Odin ’s Bos scrap , andit ’s neither interesting to play around nor honest to compensate for . Players will want to focus on parry , as blocking seems to goad Odin into using Gjallarhorn ’s Warning . Other than that , it ’s a pretty straight boss fight : pressure , stumble , point of accumulation , repeat . The upright news is , once the fight is over and the summon Materia is slot , the party can call on Odin , using his powerful sword strikes - including Zantetsuken - for their own purposes .

5FF7 Rebirth’s Titan Is An Early-Game Challenge
Chapter Two, The Grasslands
Titan is the first boss players can fight inFF7 Rebirth ’s Combat Simulator . Introduced in Chapter Two , it ’s part of a wider introduction to Chadley ’s service . But just because it appears in the other secret plan does n’t make Titan easy . Titan is a pretty unmanageable boss , in no little part because the company is likely to be underleveled when they first encounter it . ButTitan also employ a wide of the mark diversity of attacks : land pound sign , rock throw , and melee combos . It can jump around the battleground fairly nimbly , so do n’t think a political party member is safe just because they ’re far away .
Like Phoenix , theTitan party boss fight inFF7 Rebirthsuffers from a pretty unimaginative mechanic , a cuticle call Earthen Aegis . Titan occasionally hem in itself with wisp of beige vim , which foreclose it from demand damage until the Aegis is destroyed . Once it ’s down , Titan is more easily pressured and stagger . For all its difficultness , the Titan Bos fight bank on a repetitive whatsis , too often seen elsewhere inFF7 Rebirth . As a summon , it uses most of the same melee attack , but it ’s far from the strongest penny-pinching - grasp summon in the game .
4FF7 Rebirth’s Kujata Is Adaptable
Chapter Nine, Gongaga Region
A many - head Taurus , Kujata swash one of the most interesting unique grease monkey of anyFF7 Rebirthboss . Where most boss have single elemental resistance and vulnerability , Kujata apace cycles through multiple constituent over the track of the competitiveness . It might be immune to fire damage one second , then weak to it the next . As always , overwork its elementary weakness is the easiest fashion to squeeze it , so player must pay attention to Kujata ’s patterns and respond consequently . After it ’s used all three of its elements ( ardor , ice , and lightning ) , Kujata can also use Tri - Disaster to unleash a deadly , multi - primary fire .
While equipping multiple elemental Materia can be helpful against Kujata , the good course of action is to put Yuffie in the party for this fight . She can quickly swap the elements of her attacks by using the Ninjutsu power .
The same mechanic that makes Kujata a thrilling boss fight also gain it one of the more versatile summonsavailable inFF7 Rebirth . It has three different elemental abilities - Blazing Horn , Chilling Horn , and Crackling Horn - which it can use to strike a wide variety of enemy impuissance . And of course , its finish blow is Tri - Disaster , which can have motley results reckon on an opponent ’s impedance . Therefore , it ’s best to equip Kujata to Cloud , so this jack - of - all - trades is useable for almost any conflict .

Custom Image by Katarina Cimbaljevic
3FF7 Rebirth’s Bahamut Arisen Demands Quick Thinking
Cosmo Canyon, Chapter 10
Bahamut Arisen is an rise , ultra - powerful form of the classic Bahamut summon from earlierFinal Fantasygames . InFF7 Rebirth , it ’s peculiarly weak to Synergy Skills , which will build its lurch bar quick and destruct the damaging orbs it summons throughout the arena . However , the most interesting aspect of Bahamut Arisen ’s honcho combat is its hidden timer . At some point , Bahamut will come to a rest , stretching its wing and beginning to cast a spell called Particle Charge . The political party must destroy Bahamut ’s wings before it end up the mould , or it ’ll assume a far more powerful form .
The most difficult challenges in FF7 Rebirth are often not the ones that appear in the biggest story moments , and one in special can be brutal .
It ’s not invincible , but the more powerful Bahamut likely spells death for all but the most experienced musician . As a consequence , player are take to take observation of Bahamut ’s impending transmutation , and answer quickly to prevent it . This make for a thrilling , wholly unique fight . As a summon , Bahamut Arisen uses non - elemental magic attack , and can also buff the party extremity who summons it . Overall , it ’s one of the more reliable stateless person summons , but it does require two ATB charges to arouse .

Custom Image by Katarina Cimbaljevic
2FF7 Rebirth’s Alexander Is Invulnerable, Until It’s Not
Chapter Six, Corel
When they breed into the Combat Simulator to take on Alexander , players are potential to notice a troubling trend : almost none of their attacks seem to do any damage to the giant , motorized warrior . This is because of its unique construction : Alexander ’s arms stymy out almost any variety of legal injury , so they ’ll need to be destroyed before the knob can be taken down . This is classicFinal Fantasy , and good onetime - fashioned fun . The fight against Alexander want speedy target switch , intense focal point , and a good deal of forbearance . The end result is a engagement that ’s as thought-provoking as it is entertaining .
As a summon , Alexander specializes in long - range lasers , which deal non - elementary magic harm . Its prodigious form makes it an intimidate foe , which means it ’s an telling ally when summoned to the party ’s aid . Alexander can deal tons of scathe with its ultimate attack , Divine Judgment , but much like Bahamut Arisen , it require two ATB to muster .
1FF7 Rebirth’s Gilgamesh Is A Fresh Take On A Fan Favorite
Chapter 13, The Meridian Ocean
Although technically a secret political boss unlock by completing allFF7 Rebirth ’s Protorelic pursuance , Gilgamesh is still fought through the Combat Simulator in one of its most thrilling challenges . Gilgamesh can only be found in Chapter 13 , after players have unlocked the Tiny Bronco and completed all the other Sanctuaries , summon battles , and Phenomenon Intel quests in the game . retrieve of him as the ultimate challenge , a reward for coming so far .
The fight against Gilgamesh is pretty straight , but it is complicated by his near - total lack of weakness . All that work on him are poison and debuffs , diminish his confidence and leave Cloud to get the upper script . Gilgamesh is also a delight to watch- occasionally cumbersome , and always brazen , he ’s prone to ridiculous voice lines about his overpowering military strength . Plus , his unnumberable connectedness to the residuum of theFFseries make him an excellent delicacy for fans . When summoned , Gilgamesh turn the all - powerful Excalibur against the political party ’s enemies , making him a worthy ally forFF7 Rebirth ’s final chapters .
Those are all the knob available inFF7 Rebirth ’s Combat Simulator , which otherwise specialise in themed gauntlets against waves of tight concern enemy . These summonable bosses are n’t just the most unmanageable foes the Combat Simulator offer ; at full strength , they ’re also some of the toughest enemies in the entire game . They may be optional , but between their warmheartedness - pounding difficulty and their rewarding Materia , FInal Fantasy 7 Rebirth ’s Combat Simulator foreman should not be missed .

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Final Fantasy 7 Rebirth is the sequel to Final Fantasy 7 Remake and will see Cloud and his protagonist limit off beyond the wall of Midgar to search the world , stop Sephiroth ’s machinations , and see the world outside their slum prison . Now that the whispers of fate no longer direct the characters along the pre - destined path ready in the original PlayStation classic Final Fantasy 7 , the hero ( and villains ) will shape the futurity . The biz will still confab prominent locales and revisit all important history points , but it will be a more important departure from the first game from the source textile .











