Final Fantasy 7 Rebirth
Summary
Final Fantasy 7 Rebirthmight just have the most minigames of any entry in the series , but they ’re most saturated at the Gold Saucer . A veritable minigame promised land , the Gold Saucer is a return emplacement from the originalFF7 . It ’s a glittering palace of amusement onFF7 Rebirth ’s single-valued function , a repository to delight and debauchery , and the secure berth to take a break from interminable combat encounter .
The Gold Saucer is first visit during Chapter Eight ofFF7 Rebirth , at which point all its minigames are unlocked . They stay that manner when the party revisits in Chapter 12 , but with the added bonus of an opportunity for romance . The Gold Saucer is base to many repeat minigames from the originalFF7 , along with some marque - new one that are just as wonderful as ever . While many of them have seen generational update in the 27 intervening year , others remain almost whole intact . Here ’s every attractor at the Gold Saucer , rate from the least to most play .
FF7 Rebirth is an exceptional return to the world of Gaia that leans heavily into its star - studded memorable cast and a classic - but - reimagined account ,

6FF7 Rebirth’s Muscle Colosseum Is Just Regular Combat
A Revamped Version Of Battle Square
Building onFF7 Remake ’s Corneo Colosseum and the originalFF7 ’s Battle Square , the Musclehead Colosseum offer a gauntlet of battles against increasingly difficult enemies for celebrity , lot , and fabulous prizes . Some of its battles have unique constraints and condition , which makes it an excellent manner to apply certain tactics out front ofFF7 Rebirth ’s hardest knob scrap . It ’s a great set of combat challenges , but does n’t really concord water as a minigame : the Musclehead Colosseum does n’t offer anything unparalleled , and certainly is n’t a respite from even gameplay .
5FF7 Rebirth’s 3D Brawl Is Overly Simple
Punch-Out With Retro-Style Graphics
3D Brawl is the first minigame players have admission to when they go far at the Gold Saucer ; it ’s actually a required part of the prefatorial cutscene . Players control one of two miniatures depictingFF7characters , and duke it out in an oversimplified form of hand - to - hand combat . It ’s basicallyPunch - Outwith a littleFinal Fantasyflair : the only control options are to cut hooks , dig , or uppercuts , block incoming punches , or dodge side - to - side . Players will need to register their opponents ' telegraphed attack , and plug back when an possibility present itself . There ’s also a Limit Break mechanic to unleash powerful blow .
The characters inFF7 Rebirth ’s 3D Brawl are modeled after their PS1 originals , blocky paw and all .
It ’s perfectly passable as a minigame , but very simple -mechanically , it ’s scarcely changed from the original interlingual rendition in 1997 . As a result , it ’s worth a try once or twice , but does n’t have a lot of replay value . It does , however , gasconade a wide variety show of enemies and chief for players to crusade , up toFF7 ’s biggest villain , Sephiroth . Each opponent has unique onset patterns , so the trick is in learning how to read them . The ultimate loot is a Ribbon accessory , which deflect all position complaint and make it harder to interrupt the wearer when they ’re casting spells .

Custom Image by Yeider Chacon
4FF7 Rebirth’s Galactic Saviors Is Simple, But Enjoyable
A Decent, Uncomplicated Space Battle Sim
Available in the Gold Saucer ’s Speed Square , Galactic Saviors is a space rail triggerman in which the role player character controls a little ship travel through the huge scope of place . control are mere : the ship can move along two axis of rotation , dodge with barrel roll , fire automatic lasers , dismiss more muscular Proton Bombs , or heal with Restorative Charges - but the latter two take a while to recharge . Players fight against various waves of enemies , and get points for each ship they take out , with bonuses for clearing entire waves . There ’s also the occasional hirer , usually a gargantuan mothership , scatter in .
Galactic Saviors is plenty of fun , butit ’s held back slightly by its simpleness and slow pace . It does n’t exactly turn in bullet hellhole chaos or quick , procedurally generated action . Once players determine a high scotch ( and then do it all over again in expert mode ) , they ’re not likely to play it again ; there ’s nothing , like index - ups , to make it deserving revisiting . Still , it ’s a good diversion of a typical colonnade biz staple fibre , and is perfectly acceptable as a quick deflection .
3FF7 Rebirth’s G-Bike Is Motorcycle Excitement, Reborn
Racing Games Meet Action Combat
Part race secret plan and part sword - swing action , FF7 Rebirth ’s G - Bike emulate the thrilling bike escape chronological sequence fromFF7 Remake . This minigame also appeared in the originalFF7 , albeit in a simpler manakin : the remake trilogy tot tramp attacks , AoEs , dodges , and block kin toFF7 Rebirth ’s normal combat . G - Bike is a whole different beast , though . The fast - paced nature of these bike slipstream is always fun , and worth replaying until one ’s trigger fingerbreadth is mad .
The long - expect 2d part of the FF7 remake trilogy is here , but after beating the main story , can player do anything else in FF7 Rebirth ?
InFF7 Rebirth , G - Bike becomes a timed , high score - based affair . This total an spare layer of challenge on top of its common turmoil . The destination is no longer but to make it ( or to get a buss from Jessie ) , but to win . Demanding tractability and lightning - fast reaction , G - Bike attack out the top three Gold Saucer minigames , but a couple of others trump out it easy .

Final Fantasy 7 Rebirth is the sequel to Final Fantasy 7 Remake and will see Cloud and his friends set off beyond the walls of Midgar to explore the world, stop Sephiroth’s machinations, and see the world outside their slum prison. Now that the whispers of fate no longer guide the characters along the pre-destined path set in the original PlayStation classic Final Fantasy 7, the heroes (and villains) will shape the future. The game will still visit prominent locales and revisit crucial story points, but it will be a more significant departure from the first game from the source material.
2Queen’s Blood Is FF7 Rebirth’s Revival Of Triple Triad
Collect Cards, Build Decks, Beat Rivals
Queen ’s rakehell is the mostaddicting minigame inFF7 Rebirth . It ’s the latest in a retentive business ofFinal Fantasycard - free-base minigames , beginning withFF8 ’s Triple Triad , later on expanded intoFF9 ’s Tetra Master . Queen ’s Blood is a cross between Gwent and tic - tac - toe : player pull in a variety of card , make decks , then place them down on checkered board with limited sum of outer space . The objective is to control as much of the board as possible , which can be done by strategically blocking off points of access , or leaf an opponent ’s card to turn them into the histrion ’s .
Queen ’s Blood is n’t confine to the Gold Saucer - its players can be found in every street corner of the world map . However , as a paradise for games of strategy and opportunity , the Gold Saucer is no alien to Gaia ’s favorite card game . Wonderment Square provide a few Queen ’s stock challenges with sole rules : reversed boards , or skill - enhancing support carte , for exercise . They ’re not the knotty Queen ’s rip match in the game , but they put an interesting bend on a familiar formula . They ’re infinitely replayable , too , as it ’s extremely encouraged to try out with different deck and strategies .
1FF7 Rebirth Offers A Fresh Take On Chocobo Racing
FF7 Rebirth Has The Biggest & Best Version Of Speed Square
Chocobo Racing has always been the crown gem ofFF7minigames , and it ’s no different inRebirth . The mechanics have change a bit : where the original version of this minigame was focused on spawn the right wench for the proper race , it now plays out like a typical kart automobile driver . There are now token pick-me-up , drift speed bonuses , boost domiciliation - everything a musician postulate to keep themselves busy while theywait forMario Kart 9 . And do n’t worry , participant can still pluck their chocobo colouration , with unlike variants have dissimilar stats .
With a greater focus on the race itself , rather than the preparation for it , Rebirth ’s take on Chocobo Racing is the most playfulness it ’s ever been . It also greatly expand on the originalFF7 ’s scope , with nine tracks from the Carbuncle Classic to the Ultima Stakes . Add a duet more tracks and some more customization choice , andRebirth ’s Chocobo Racing could be a standalone biz .
FF7 ’s Chocobo Racing minigame has been adapted into standalone championship twice : first in 2001 ’s capably titledChocobo Racing , then in 2022’sChocobo GP .

Those are all the minigames atFF7 Rebirth ’s Gold Saucer , but far from all the minigames in the entire campaign . Truthfully , these are just a fraction of the minigames useable - matter like Fort Condor , Piano Performance , and Pirate ’s Rampage deserve honorable mention . Not every minigame from the original Gold Saucer made it in ( Mog House fans , make some noise ) , but most of the greatest hits are here . All in all , these delightfully deflect minigames make the Gold SaucerFinal Fantasy 7 Rebirth ’s ultimate vacation terminus - even better than Costa del Sol .
Your Rating
Your comment has not been carry through
Final Fantasy 7 Rebirth is the subsequence to Final Fantasy 7 Remake and will see Cloud and his friends set off beyond the walls of Midgar to explore the world , stop Sephiroth ’s machinations , and see the public outside their slum prison . Now that the whispers of fate no longer take the characters along the pre - destined path set in the original PlayStation classic Final Fantasy 7 , the heroes ( and scoundrel ) will form the future . The secret plan will still gossip prominent locales and revisit all important history points , but it will be a more significant departure from the first game from the source material .











