Helldivers 2
Summary
InHelldivers 2 , facing off against the Automatons is a terrific experience , but each unit of measurement can strike unlike story of fearfulness into Helldivers . The worm Terminid faction fits into the repulsion sci - fi themeHelldivers 2goes for , but the Automatons feel like the complete fit . These unceasingly mass - produced robots have given Helldivers their fair parcel of hassle , particularly with an invasion short after launching that was so brutal it required a nerf for a specific type of mission . So far , it would seem the consensus is that , while both faction are far from easy , the Automatons are the more hard fight .
Compared to the Terminids , the Automatons , likely theCyborg replacement forHelldivers 2 , utilize more ranged building block , with some tanky melee unit , to round Helldivers . They will not swarm in numbers as much as the Terminids , but being invade by the Automatons is hard to come back from and feels like an instant delegacy failure . Most of the Automatons use heavy armor than Helldivers may be used to , requiring proper heavy arm shots to exact point . This makes conflict against the Automatons more strategic than when facing the Terminids .
Helldivers 2 is just about the best - case scenario for a springy - military service game , and its show - stop gameplay delivers incredibly visceral moments .

8Troopers, Raiders, & Marauders Are Only Worrisome In Large Numbers
Versatile Cannon Fodder Versatile
These Automatons are the most plebeian unit Helldivers will face up on a delegation . While they ’re all the same unit , their name is differentiated by the weapons they apply . These units like to shoot at Helldivers as they close up the gap to levy their truth , with theirdamage being considerable from the units that comport grenades / rocket launchers . The rejoinder to this is that these Troopers are passing fragile , often only require one or two bullets to the head to kill .
7Commissars Can Frighten If They Swarm
Agile Melee Scouts
The Commissar is not very different from the Troopers , with two major differences . The first is that these unit will often be the ones to call in reinforcements , and the Commissars are more probable to chase Helldivers around for battle royal attack . These units have herculean melee attacks and , like the Terminid Hunter , can easily vote down in swarms . However , this social unit is also fragile and can be dispatched with a headshot .
Helldivers 2 teases a new characteristic from the original biz that may be sum up in the time to come and would likely convert the state of the game forever .
6Scout Striders' Speed Can Be Scary
Fast, Medium-Armor Attack Units
Helldivers 2 ’s Scout Stridersare the most fluid unit of measurement in the Automaton ground forces and often come in in pack of two to four . They apportion asizable amount of price and are intemperately armored from the front . At mountain range , these units are not much of a scourge but can become terrifying when surrounded at close range . The only means to defeat these building block is with well - aimed snap at the passenger ’s head or heavy weapon open of penetrating the consistency of the Strider . However , this will occasionally set aside the rider to set down and continue fighting .
5A Dropship Is A Terrible Sight During A Firefight
Heavy Reinforcement Carrier
The Dropship is a unique enemy unit forHelldivers 2 , as it will not outright assault the player but can be destroyed . The power point of the Dropship is toreinforce the Automatons with mostly high - spirit level soldiery . This makes them terrorize to try roaring through the sky , as multiple Dropships can easily overwhelm Helldivers , especially at high trouble . The parry to this is that a well - placed shot at one of the four engines with most fleshy weapon will destroy a Dropship , and bolt down all the units it was carrying .
Helldivers 2 is get another layer in the cheeseparing futurity , thanks to an extra gameplay element that first appear in the original game .
4Berserkers Look Scarier Than They Are
Medium-Armor Melee Expert
The Berserker is the exclusive melee - only unit of the Automaton army . They will charge at Helldivers fit out with average armour and two chain saw in lieu of their hand . They are not as fast as other units , making them ideal targets forHelldivers 2 ’s best dodge , butfight in swarms and can overwhelm Helldiverswho are not precise with their guessing . The easy direction to kill these units is with scene to the head or stomach , and any weapon system will be able to suffice for encounters with Berserkers .
3Devastators Are Dangerous In Many Ways
Versatile Special Unit
The Devastator is the most common exceptional unit of the Automatons , and come in three unlike course . The al-Qaida Devastator has a laser cannon and the ability to melee at close range . The heavy Devastator utilise a giant ballistic buckler to guard its fallible full stop while dishing out legal injury with a laser cannon . in conclusion , the Rocket Devastator is fit out with rocket launcher to propel heavy hurt from afar . All these forms doheavy harm and are comparatively tankyoutside their two weak point , the head and stomach .
2The Automaton Tank Can Take & Deal A Lot Of Damage
Heavily Armored Destroyer
tank normally come in small number but are one of the Automaton ’s most terrifying units . These units attack with a laser turret or a weighed down dead reckoning from its cannon . The cannon has a hazard to one - guess Helldivers , and even if it does n’t , it will leave them weak and injured . Helldivers 2 ’s Automaton Tanksare heavily armored and can only be destroy by shooting a weak berth in the back of its gun enclosure . However , this is not an gentle stain to achieve , as the turret will turn just tight enough to out - step the player .
1Hulks Are The Automatons' Scariest Unit
Heavily Armored Close-Range Killer
The Automaton Hulk is the scariest of the robotic social unit due to its high damage and passing difficult power to kill . The Hulk comes equipped with a rapid - fire laser gun , grenade launcher , and aclose - compass flamethrower up to of right away kill Helldivers . The only way to kill the Hulk is withheavy weapon shots into the slit of its middle or the exhaust port on its back . However , it is hard to get behind the Hulk , and if a Hulk is around , there are likely enough foe to keep other Helldivers too engaged to assist .
Overall , the Automaton junto is a significant footmark - up in difficulty equate to the Terminids . While both factions have differences that make them unique challenges , the higher-ranking firepower and armour of the Automatons have made them the more terrifying menace so far . This may be partially because they were grant the first intrusion event , and a Terminid encroachment may end up just as unmanageable . Regardless , the Automatons have carved out their hierarchy of Helldiver terror , with the likelihood of more unit coming to this list .
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Helldivers II is the follow - up to the 2015 multiplayer top - down single - participant / Centennial State - op shooter from Arrowhead Game Studios . The continuation , which has shifted gears to a third - soul shooter data format , drops players into the boots of elite superintendent - soldier who fight to protect Super Earth from invading alien forces while take the battle to those who threaten the " majority rule of Super Earth . "

Custom Image by Katarina Cimbaljevic

Custom Image by Matthew Danielson





Custom Image by Matthew Danielson



Custom Image by Katarina Cimbaljevic

