Final Fantasy 7 Rebirth
Materias have mostly stay the same inFinal Fantasy 7 Rebirth , but knowing which ones rent you level up fast can be tricky . These in - creation pickups resemble dyed orbs with a tail of colored light if they can be beak up , andeach Materia let the player to habituate unequalled trance , young power , and stat boosts . Knowing which Materia to use will give players the border they need to capture the young challenges in the next chapter .
Materia let you break up which impute of a character to play into and which weaknesses to mitigate , grant you to approach each battle at your best . FF7 Rebirthhas more non - Materia power - ups than its vis-a-vis , buta few early - game Materias will rent you level up quicker than others . Mastering these Materias will give your party the supernumerary push they need .
It was of late revealed that the events of Final Fantasy 7 Rebirth , the 2nd part of the remake , will be in a different order than the original .

Best Materia To Get Early In Final Fantasy 7 Rebirth
Chapter 1 ofFinal Fantasy 7 Rebirthstarts with a flashback at Nibelheim , and regrettably , you do n’t get to keep the Materias you get in this chapter . Chapter 2 , however , see you lead off with quite a few Materias for each persona that can be swapped around freely . They are as follows :
Character
Materia

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verbal description
Cloud
Healing Materia

give access to healing spells .
Fire Materia
throw access to flame spell .

Assess Materia
Gives the ability to see enemy failing and selective information .
Chocobo and Moogle Materia

permit you to summon chocobo and moogle .
Barrett
Lightning Materia

Gives admission to lightning spell .
HP Up Materia
Increases max HP and can stack with other HP Up Materia up to 30 %

Tifa
Chakra Materia
Ability that restores the exploiter ’s HP and off Poison .

Ice Materia
Gives access code to sparkler spells .
Aerith

Prayer Materia
restore the company ’s HP .
Wind Materia

open access to wind spells .
Shiva Materia
Allows you to cite Shiva .

Red XIII
Poison Materia
give accession to poison spell .

Precision Defense Focus Materia
Increases the window for blocking with perfect timing .
Ifrit Materia

permit you to summon Ifrit .
Now , theseMateria can all be pitch around based on your preferences . For example , you may choose to put the HP UP Materia to pair with whicheverweapon is respectable for Cloud . Even if you stick with the starting Materia for former - game , a few might be more helpful .
Best Materia For Leveling & How To Get Them In FF7 Rebirth
The follow Materia are recommended for early - gameleveling inFF7 Rebirthbecause theyboost your damage or give you a tactical edge against your opponent . Many of these early - gameMaterias can be obtained by beating scenario inChadley ’s Combat Simulator , but not all . These Materia admit :
How To Get
fervor and Ice Materia

This Materiacombines the Fire Materias and Ice Materia into one , save you a slot .
Chadley , Grasslands in Chapter 2
Auto Cast and Auto Unique Ability Materia
These Materia will , as their title suggest , allow characters you are not actively control to wander their go and unique power .
Its basic function is good , but theAssess Materia ’s upgrade interlingual rendition can scan all enemies on screen .
Cloud starts with it , Chapter 2
While it only heals a bit at the bag level , the Prayer Materia is salutary in the early game . Its upgrade adaptation is the best way to flock heal until Chapter 9 when you meet Cait Sith .
Aerith starts with it , Chapter 2
Elemental Materia ( Fire / Lightning / Ice / current of air )
You begin with these basic Materia , andleveling Elemental Materia is essential to tap foe ' primary weakness .
Can be purchased in Kalm , Chapter 2
These are just five of the right Materias to level up early in yourFinal Fantasy 7 Rebirthplaythrough . This inclination might deepen ground on your political party members , playstyle preference , or any other variable star , but for the average role player , these Materias will not guide you amiss .