Helldivers 2

Summary

Helldivers 2recently added its first new Stratagem in the Patriot Exosuit , but one theory suggest it may not be the last Exosuit Helldivers get to apply . Helldivers 2has already added a plethora of destitute depicted object in its first calendar month since launch , with a new Warbond already on the way . Many of these additions have been given in - game lore along with challenges to help broaden the plot and increase player fundamental interaction . The Exosuits themselves were only unlocked after the planet Tien Kwan was liberated after a surprisal Automaton intrusion .

The Patriot Exosuit is a simple weapon but highly unattackable in what it does . This Stratagem can be used twice a mission , but it has a ten - minute cooldown between uses . This specific Mech is equipped with a skyrocket launcher of 14 shot and a Richard Jordan Gatling gas pedal of 1000 shots . The former is great for hire down with child targets like the Hulk or Charger , while the latter excels at clean up smaller building block . The two downsides to the Exosuit are that there iscurrently no way to recharge its ammunition , and it issusceptible to hard attacks like the Charger land dig .

Though gamey - tier Stratagems in Helldivers 2 are knock-down and fun to expend , sometimes the simpler options can be the best alternative for sealed situations .

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Helldivers 2 Stratagem Exosuit Variations For The Future

found on the originalHelldiversgame , there are two other Mech Variations that would be potential forHelldivers 2 . The first was the Obsidian Exosuit , equipped with two 20 mm autocannons . This case excels atkilling low or average - armoured enemiesbut will fight to a great extent against heavy armor . Based on how popular the autocannon bread and butter arm is , this Exosuit would likely also be a democratic choice . However , it might be better in certain scenario against certain enemies . For example , the Automatons , which are principally medium armor besides the Hulk , compared to the Terminids , which have more labored armour units .

The other Exosuit from the original secret plan was the Lumberer , equip with a 90 millimetre carom and a flamethrower . This suit was purpose attaking out operose prey while reserving the flamethrower for when small unitsget too close . This suit of clothes is also probable to be democratic since the most recent symmetry patch give a huge buff to flamethrower and flaming damage . In contrast to the Obsidian suit , the Lumberer would be slightly better against Terminids , as flamethrowers lose some of their efficiency against robotic Automatons .

While Exosuits deploy very apace , they are also extremely slight before a Helldiver enter it .

Helldivers 2 Exosuit with a Hulk and Brood Commander.

Custom Image by Richard Northrup Jr

Just like how currentDestroyer ship modules can be unlocked , the Mechs also have upgrades . However , in the original plot , each Exosuit had specific upgrades , which would be unlikely based on howHelldivers 2upgrades employment . The first upgrade would likely be a Stratagem rocket launcher , as this was a introductory feature of all Exosuits in the first secret plan . Options after that include ammo increase , cooldown reduction , faster turn speed , and weapon upgrades .

Helldivers 2 is just about the expert - casing scenario for a live - overhaul game , and its show - stopping gameplay birth improbably splanchnic moments .

New Ideas For Exosuit Variations In Helldivers 2

IfHelldivers 2wanted to create raw Mechs to supervene upon or add to the original ones , a few options would be available . The arc potter is a democratic support weapon due to its galvanising chaining , which is getting a sibling weapon in the Blitzer shotgun for the upcomingnew Cutting Edge Warbond . An Exosuit using a strong arc ceramist couldincrease its mountain chain and armour - fathom qualities . Another arc thrower drawback that the suit could obviate is take away the chance for it to chain to allies .

A 2d idea could be a mobile heavy weapon Exosuit . This Exosuit would have low armour but in high spirits mobility , equipped with a long - range artillery rocket launcher for safely firing at foe . The ammunition could be standardized based on the grenade catapult or could have a variety of shell types to give variety . Thetypes of ammunition would decide the part of this suit , but with diversity , it could be a versatile tenacious - range friend open of dispatching even thehardest enemy inHelldivers 2 .

The possibility for the Exosuits are near endless and in truth depend on how far the developers want to go with them . Specialized upgrade for each suit would be the idealistic option but would involve more study and depart from how upgrade presently influence . Regardless , Mechs stand to be one of the most biz - changing Stratagems forHelldivers 2 , with the Patriot Exosuit being the start of hopefully many to come .

A couple Helldivers posing in front of the Super Earth flag. One is firing a rifle.

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A squad of Helldivers fighting off Terminids from all sides.

Helldivers 2 ARC-12 Blitzer with electricity.

Helldivers II

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