Helldivers 2
Summary
AlthoughHelldivers 2has a wide form of devastating Stratagems for actor to call down on their foe ( or their fellow Helldivers ) , one creature in picky stands out , specially against the more heavily - armored Automaton camarilla . AsHelldivers 2gets further from its somewhat troubled , but wildly successful initial release , player have started to pin down a sort of meta for the plot , finding which weapons , Stratagems , and armour are the most effectual for any give office . Even among the game ’s best tools , however , one specific Stratagem stands out , especially at higher difficulties .
As player promote through the nine different difficulty thatHelldivers 2has to offer , armored enemy start to become a crowing and big problem , as the game will start to breed heavily armored building block , like Chargers or Hulks , in greater numbers , and even some antecedently unarmoured units , like spewer , may gain armor at the mellow difficultness levels . AsHelldivers 2starts to throw Automaton Tanks , Bile Titans , and potentially groups of multiple Chargers or Hulks at the team , it becomes basically important for players to have loose methods of armor insight at their administration .
Helldivers 2 is just about the best - case scenario for a live - service game , and its show - stopping gameplay deport incredibly visceral moments .

The Railgun Is Helldivers 2’s Best Stratagem
Among the many Stratagems uncommitted , however , one in particular stands out - the Railgun . Especiallyagainst the more intemperately armoured Automaton faction , the Railgun can be a devastatingly effectual putz , and one of , if not the best documentation weapon in the game , capable ofkilling even Hulkswith a exclusive well - aimed shot to the front viewport . Though it can be potentially cumbersome or even dangerous to apply , with its single - blastoff reload and dangerous setting which can kill players for hold the charge for too long , the Railgun is easily open of dealing with every enemy in the game .
The Railgun has two stage setting - by default , it ’s set to Safe , where the weapon system ’s cathexis is cap at around two one-third of the max and can be go for there indefinitely . Switching to the Unsafe setting allows players to charge past the normal cap , but progress to full heraldic bearing will cause the artillery to explode , ruin it and the musician at the same meter .
Additionally , liken with other anti - armor support weapon system and Stratagems , the Railgun is actually quite various and easy - to - use- unlike the Recoilless Rifle or the Spear , it does n’t require a packsack to be reloaded , and its twenty available shots that can be replenish by resupplies or ammo pickups far exceed the electrical capacity of the two single - shot Expendable Anti Tank launcher that come with each use of goods and services of the Stratagem . While the other weapon might outperform the Railgun in specific situations , the Railgun ’s bold versatility and relative ease - of - use make it the unmortgaged victor .

Helldivers 2 is getting another stratum in the good future , thanks to an extra gameplay component that first appear in the original secret plan .
Other Support Weapons Can (Sometimes) Outperform The Railgun
However , although the Railgun is a powerful weapon system , and likely the single best backup arm in the secret plan , players seeking to organise their loadouts with others might still not want to bring more than one or two Railgunsin a squad . While it ’s the best general - use anti - armor pick , other documentation weapon system are much more effective at portion out with crew , and the use of Stratagems like the Orbital Railcannon Strike can mitigate the need for each histrion to dedicate a support weapon system expansion slot to the Railgun .
especial citation goes to the Grenade Launcher and Autocannon , which can traverse the relatively minor weakness of the Railgun fairly well - both weapons can share with crowds much more effectively than the Railgun , and can deal with moderately armored targets as well , allow players to lay aside of import Railgun ammunition for hard targets like Hulks or Tanks . Both weapons also have niche use cases over the Railgun , as either one can ruin Terminid Nests or Automaton Outposts , and the Autocannon can destroy Spore Spewers from recollective range in only two blastoff .
Outside of being bad for gang , force instrumentalist to rely more on their other artillery , the Railgun ’s big disadvantage is its unlock conditions- the arm ca n’t be unlocked until participant have reach level 20 , and it costs a considerable amount to buy at 10,000 Requisition slips . While this becomes less and less of a problem for player who toy more , players under grade 20 or who pass their resources on other Stratagems will have to settle down for other choice .

Helldivers 2 card a new feature from the original game that may be added in the future and would probably change the nation of the game forever .
Still , especially for confront zombi on high difficulty , it ’s in all likelihood a good idea to make certain the squad is carrying at least one Railgun for every mission , as the weapon can easily get by with some of the most threatening enemies in the game and is sustainable just with ammo pickup that can be found around the map . Compared to other anti - armor support artillery choice , the railgun inHelldivers 2is the skillful and most versatile selection , and an well-fixed choice for anyone seeking to labialize out a loadout .




