Helldivers 2
Summary
PlayingHelldivers 2is depart to get much easier with a new update added by Arrowhead Game Studios . The third - person crap-shooter has been a winner since its release before in February , mostly due to its cooperative , ambitious , and on occasion chaotic multiplayer . Given the secret plan ’s popularity , however , there have been some matter anderrors withHelldivers 2 , especially when it comes to enter and waiting in stock . The major trouble have-to doe with those , however , are start to be address , which should make players ’ access to the title a whole lot easier .
According to a raw post byJohan Pilestedt , the game director and CEO of Arrowhead Game Studios , on X , the cap on the maximum co-occurrent player count of the plot has been increased to 700,000 . As stated by the developer , this should make the wait time “ much more supportable . ”
Pilestedt ’s post on X also mentions that the squad at Arrowhead is still working on improvement for the weekend , likely to make the plot smoother for players to access during the period . This does not eliminate the queues forHelldivers 2but should improve how foresighted players have to hold back .

Helldivers 2 supply plenty of firepower for distribute the negociate democracy of Super Earth , but a more muted approach can facilitate certain situations .
Helldivers 2’s Login Problems Aren’t Completely Solved
The increase in the maximum concurrent player tally from 450,000 to 700,000 , as describe byPC Gamer , should not excrete all troubles that players meet when trying to lumber in . Before the post made by Pilestedt , the game director made and then deleted another post on disco biscuit , say that the servers had their limits increase , which would allow all players to “ be able to get past the login screen now . ” TheHelldivers 2game conductor then rectified his phrasing , put forward that they made the Emily Post at 2 am .
This , in turn , led to the more comprehensive post on X that specifies the increase in maximal concurrent histrion tally .
Arrowhead Game Studios expects the third - someone shooter to reach maximal capacity during the weekend , as seen in Pilestedt ’s post . This should lead to the creation of waiting queues to get at the plot . As reported byPC Gamer , this is being implement along witha unexampled AFK timekeeper , which will kick players who remain out of work in the game for approximately 15 minutes . By kicking inactiveHelldivers 2players out , those in line will be sent in .

Custom Image by Katarina Cimbaljevic.
The game ’s surprising popularity at launch is , of course , not only cause problems but alsoallowing Arrowhead Game Studios to sic its mass higher . In fact , anew feature in aHelldivers 2updatesignificantly improves the game and prove how the third - person shooter can go on to evolve , well beyond its launching period . So far , it is hard to determine precisely where the game is going , but by looking to expand for complimentary and come up to problems that players have been have , Helldivers 2seems to be taking a step in the right commission .
Source :X / Johan Pilestedt , PC Gamer

Custom Image by Katarina Cimbaljevic

Custom Image by Katarina Cimbaljevic

